Subtle Squish
Adding an assortment of subtle polish items to your game is a great way to create that je ne sais quoi that leads to comments about fluidity, feel, and tight controls. Each little bit might not have a...
View ArticleSubtle Squish – Part 2
In a previous post about polishing the impact frames when the player slams into a wall, I mentioned wanting to make one more adjustment. The player should stretch just a hair parallel to the wall when...
View ArticleReducing Perceived Attack Delay
I have long been interested in the ramification of control schemes on a game design, and I hope this post helps demonstrate the importance of subtle input nuances. I also want to present an example of...
View ArticleInterpreting Analog Sticks
When a game supports controllers, the player is likely using an analog stick at all times. Nailing the input processing can have a substantial impact on quality throughout the experience. Let’s walk...
View ArticleAnalog to Digital Input Translation
It’s common to use an analog input method (control stick, trigger button) to control a digital system. Maybe you want to control menus with an analog stick. Maybe you want to detect a tap or double-tap...
View ArticleThe Online Skill Ranking of INVERSUS Deluxe
Online skill ranking was one of the big features added to the Deluxe edition of INVERSUS and building it was uncharted territory on my part. It required a bunch of learning and is one of the systems...
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